Raid Mechanics

See what mechanics MistakeMate analyzes for each raid tier

About Mechanics Analysis

MistakeMate automatically analyzes WarcraftLogs reports to detect mechanic failures and player mistakes. Below you can see which mechanics are checked for each boss encounter.

Deaths
Player deaths and near-deaths

Damage Taken
Avoidable damage events

Collective Fails
Group coordination issues

Custom Logic
Boss-specific mechanics

The War Within - Manaforge Omega

Current tier with comprehensive mechanic analysis

Active Analysis

This tier is fully supported with detailed mechanic tracking for all boss encounters.

Plexus Sentinel
Obliteration Arcanocannon
Obliteration Arcanocannon (raid damage per cast)
Summarizes total raid damage taken during each Arcanocannon. Damage taken is reduced the farther away the tank drops the circle.
Custom
Eradicating Salvo (Double Soak)
Eradicating Salvo (double soak)
Highlights players who soaked Eradicating Salvo twice, which is incentivized.
Custom
Eradicating Salvo (Insufficient Soakers)
Eradicating Salvo (insufficient soakers)
If fewer than five players soak, the raid will take lethal damage, likely causing a wipe.
Collective Fail
Atomize
Death to Atomize (hit by wall)
Player died after being hit by the wall and not using the extra action button.
Damage
Energy Cutter
Death to Energy Cutter (rotating beam)
Player died shortly after being hit by Energy Cutter during intermission.
Damage
Protocol Purge
Intermission shield break timing
Reports shields that took longer than expected to break during intermission phases, based on top 50 Plexus logs.
Custom
Displacement Matrix
Death to Displacement Matrix
Player died shortly after being hit by Displacement Matrix (circles dropped by players).
Damage
Arcane Lightning
Death to Arcane Lightning (swirlies on ground)
Player died shortly after being hit by Arcane Lightning ground effects.
Damage
Loom'ithar
Piercing Strand
Death to Piercing Strand (tank beam)
Player died shortly after being hit by the tank beam.
Damage
Lair Weaving
Death to Lair Weaving (collapsing ring)
Player died shortly after being hit by the collapsing ring.
Damage
Writhing Wave
Writhing Wave (hit while debuffed — death)
Hit by Writhing Wave while debuffed, resulting in death.
Custom
Hyper Infusion
Hyper Infusion (high stacks death while soaking)
Player died while soaking the Infusion Pylon with 10+ Hyper Infusion stacks.
Custom
Primal Spellstorm
Death to Primal Spellstorm (swirlies)
Player died shortly after being hit by Primal Spellstorm.
Damage
Infusion Tether
Infusion Tether (>16 stacks death)
Player died with more than 16 stacks of Infusion Tether debuff.
Custom
Arcane Ichor
Arcane Ichor (puddles)
Player died after being hit 3 or more times within 5 seconds by Arcane Ichor (expanding puddles in the final phase).
Custom
Excess Nova
Excess Nova (extended damage windows)
Detects when the raid takes Excess Nova damage for more than 5 seconds, indicating failed pylon soaking. Reports total damage and duration for each failure.
Custom
Soulbinder Naazindhri
Soulfray Annihilation
Hit by a Soulfray Annihilation orb
Player was hit by a Soulfray Annihilation orb.
Damage
Void Burst
Void Burst interrupts
Summarizes the number of Void Burst casts that were interrupted or otherwise stopped.
Custom
Void Burst
Death to Void Burst
Player died after being hit by Void Burst (missed interrupt/stop).
Custom
Platform Knockoff Deaths
Platform Knockoff Deaths
Player died after being knocked off the platform.
Custom
Forgeweaver Araz
Mana Splinter
Mana Splinter damage windows
Summarizes total raid damage to boss during Mana Splinter windows.
Custom
Forgeweaver Empowerment
Forgeweaver Empowerment
Tracks empowerment buff periods and flags gaps longer than 5 seconds. This causes the boss to take less damage and deal more damage.
Custom
Containment Breach
Containment Breach
Counts raid-wide hits as collective failures (when collectors are not killed simultaneously).
Collective Fail
Arcane Convergence
Arcane Collector reached full energy (collective)
Summarizes raid damage from Arcane Convergence during empowered windows. This happens when the adds reach full energy.
Collective Fail
Prime Sequence
Death to Prime Sequence
Player died shortly after being hit by Prime Sequence.
Damage
Photon Blast
Death to Photon Blast
Player died shortly after being hit by Photon Blast.
Damage
Silencing Tempest
Death to Silencing Tempest
Player died shortly after being hit by Silencing Tempest.
Damage
The Soul Hunters
Dark Residue
Death to Dark Residue
Died to Dark Residue with 3+ stacks.
Custom
Fel Inferno
Death to Fel Inferno
Died after being hit by Fel Inferno (green ring).
Damage
Unending Hunger
Unending Hunger (>10 stacks death)
Died with >10 stacks of Unending Hunger after soaking Devourer's Ire. Call for dispel.
Custom
The Hunt
Death to The Hunt
Died after being hit by The Hunt.
Damage
Eye Beam
Death to Eye Beam
Died after being hit by Eye Beam.
Damage
Unstable Soul (raid damage)
Unstable Soul (raid damage)
Reports total raid damage and duration after a boss dies; only windows ≥5 seconds are reported.
Custom
Fragments not collected
Fragments from the tank not collected
Soul fragments from the tank are not picked up, causing the raid to take damage.
Collective Fail
Hungering Slash
Death to Hungering Slash
Died after being hit by Hungering Slash.
Damage
Fel Rush
Death to Fel Rush (intermission)
Died after being hit by Fel Rush during intermission.
Damage
Soul Tether
Death to Soul Tether (moved too far apart)
Mythic: Died to Soul Tether by moving too far from their linked partner.
Damage
Eradicate
Death to Eradicate
Died after being hit by Eradicate.
Damage
Blade Dance
Death to Blade Dance
Died after being hit by Blade Dance.
Damage
Unstable Soul
Death to Unstable Soul
When any of the three bosses die, the raid is hit by Unstable Soul, dealing massive damage.
Damage
Event Horizon
Death to Event Horizon
Player was dragged into the middle of the room in intermission.
Damage
Infernal Strike
Death to Infernal Strike
Player was hit by Infernal Strike.
Damage
Void Step
Death to Void Step
Died after being hit by Void Step.
Damage
Fractillus
Crystalline Overcharge
Walls hit the boss, empowering it with Crystalline Overcharge
Collective failure when walls hit the boss, empowering it with Crystalline Overcharge.
Collective Fail
Crystal Lacerations
Crystal Lacerations debuff tracking
Checks how many stacks of Crystal Lacerations were applied to the raid and outputs the expected stacks per set.
Custom
Shockwave Slam
Death to Shockwave Slam due to a failed taunt swap
Player died to Shockwave Slam.
Damage
Nexus-King Salhadaar
Oath-Bound
Oath-Bound stacks regained
Tracks Oath-Bound stacks and lists players who regained stacks because they did not face their ghost.
Custom
King's Thrall
King's Thrall debuff tracking
Lists players mind-controlled by King's Thrall.
Custom
Fractal Claw
Death to Fractal Claw
Player died shortly after being hit by Fractal Claw.
Damage
Coalesce Voidwing
Death to Coalesce Voidwing
Player died shortly after being hit by Coalesce Voidwing.
Damage
Netherbreaker
Netherbreaker hits
Flags Netherbreaker hits on players who were not targeted by the spell.
Custom
Dimension Breath
Death to Dimension Breath
Player died shortly after being hit by Dimension Breath.
Damage
Seal the Forge
Death to Seal the Forge
Player stayed on main platform and died to Seal the Forge.
Damage
Dread Mortar
Death to Dread Mortar
Player died shortly after being hit by Dread Mortar.
Damage
Nexus Beams
Death to Nexus Beams
Player died shortly after being hit by Nexus Beams.
Damage
Dark Star
Death to Dark Star
Player died shortly after being hit by Dark Star.
Damage
Twilight Spikes
Death to Twilight Spikes
Player died shortly after being hit by Twilight Spikes.
Damage
Self Destruct
Manaforged Titan Self-Destruct
When adds reach 100 energy, they channel lethal raid damage, causing a wipe.
Collective Fail
Netherblast
Netherblast interrupts and deaths
Summarizes interrupts and flags deaths from missed interrupts.
Custom
Add Kill Times
Nexus-Prince kill-time tracking
Measures time to kill each add against expected benchmarks and reports if any group is not killing the adds on time.
Custom
Dimension Glare
Dimension Glare summary and Breath offenders
Totals Dimension Glare damage and lists players hit by Dimension Breath multiple times causing extra damage to the raid.
Custom
Dimensius, the All-Devouring
Massive Smash
Death to falling off platform after Massive Smash
Player fell of the platform after Massive Smash in P1.
Custom
Environment
Death to Environment (other)
Player died to environment damage, likely being they fell off the platform.
Custom
Spatial Fragment
Death to Spatial Fragment
Player died shortly after being hit by Spatial Fragment.
Damage
Oblivion while Airborne
Death to Oblivion while Airborne
Player died to Oblivion while affected by the Airborne debuff.
Custom
Stellar Core
Stellar Core collection tracking
Tracks missed Stellar Core pickup(s) during platform transitions. Each core deals 5% damage to Voidlords.
Custom
Accretion Disk
Death to Accretion Disk
Player died shortly after being hit by Accretion Disk (bosses outer ring) in P3.
Damage
Spaghettification
Death to Spaghettification
Player died because they were to close to a Black Hole.
Custom
Shadowquake
Death with high Shadowquake stacks
Player died within 5 seconds of reaching 2 or more Shadowquake stacks.
Custom
Broken World
Death to Broken World
Player died shortly after being hit by Broken World.
Damage
Extinction
Death to Extinction
Player died shortly after being hit by Extinction.
Damage
Astrophysical Jet
Death to Beam (Astrophysical Jet) while flying to platform
Player died shortly after being hit by Astrophysical Jet beam while transitioning between platforms.
Damage
Touch of Oblivion
Touch of Oblivion high stacks
Tank reached 10+ stacks on Mythic or 15+ stacks on other difficulties, causing them to die on P2 platforms.
Custom
Gamma Burst
Death to Gamma Burst
Player died shortly after being hit by Gamma Burst.
Damage
Stardust Nova
Death to Stardust Nova
Player died shortly after being hit by Stardust Nova.
Damage
Darkened Sky
Death to Darkened Sky
Player died shortly after being hit by Darkened Sky.
Damage
Tank Debuff
Non-tank stood on tank during Cosmic Collapse
Non-tank player received Cosmic Fragility debuff.
Custom
Destabilized
Raid damage while boss Destabilized
Summarizes total raid damage dealt while the boss had the debuff Destabilized in the start of P3.
Custom
Excess Mass
Took Excess Mass with Reverse Gravity
Player took Excess Mass debuff while having Reverse Gravity, preventing them from helping pull down Airborne players.
Custom
Voidwarding
Death to Voidwarding
Player died shortly after being hit by Voidwarding. The Voidwarden knocks back players who enter its area and inflicts heavy Shadow damage plus additional damage over time.
Damage
Null Binding
Null Binding (collective fail)
Heavy AoE damage on raid, includign a 60% slow on everyone. This happens when the adds are not stopped, causing a wipe.
Collective Fail
Crushed
Death to Crushed (didn't stand inside of Inverse Gravity zone)
Player died shortly after being hit by Crushed because they didn't stand inside the Inverse Gravity zone.
Damage
Dark Energy
Dark Energy (double hit before death)
Player died after taking 2+ hits of Dark Energy before death.
Custom
Dark Matter
Dark Matter (double hit before death)
Player died after taking 2+ hits of Dark Matter before death.
Custom
Shattered Space
Death to Shattered Space (>10M damage)
Player died after taking more than 10 million damage from Shattered Space, likely from stepping in the soak too early.
Custom
Airborne
Got Airborne without Reverse Gravity (stood on someone else)
Player got Airborne debuff without having Reverse Gravity removed first, indicating they stood on someone else.
Custom

The War Within - Liberation of Undermine

Previous tier with comprehensive mechanic analysis

Previous Tier

This tier is still supported with detailed mechanic tracking for all boss encounters.

Vexie and the Geargrinders

No mechanics analysis available

Cauldron of Carnage

No mechanics analysis available

Rik Reverb

No mechanics analysis available

Stix Bunkjunker
Rolling Rubbish
Ball Expired
Rolling Rubbish debuff expired without being used.
Custom
Rolling Rubbish
Small Ball hit boss
Small Rolling Rubbish ball hit the boss.
Custom
Rolling Rubbish
Medium Ball hit boss
Medium Rolling Rubbish ball hit the boss.
Custom
Bombshell
Rolling Rubbish ball hit a Bombshell
Rolling Rubbish ball hit a Bombshell, causing an explosion.
Custom
Sprocketmonger Lockenstock
Unstable Shrapnel
Mine exploded by player
Player triggered an Unstable Shrapnel mine
Custom
Unstable Shrapnel
Mine chain explosion
Mine exploded within 1.8 seconds of another mine.
Custom
Polarized Blast
Mine timed out (Collective Failure)
Mine exploded due to timeout – collective group failure
Collective Fail
Beta Launch
Knocked off after Beta Launch
Player was knocked off the platform after a Beta Launch cast.
Custom
Gateway
Gateway used too early (fell off)
Player used Gateway too early and fell off the platform.
Custom
Gateway
Gateway used slightly early (fell off)
Player used Gateway slightly early and fell off the platform.
Custom
Void Barrage
Hit by Void Barrage Orb
Player took damage from Void Barrage Orb.
Damage Taken
Jumbo Void Beam
Death to Jumbo Void Beam
Player died after taking Jumbo Void Beam damage
Damage
Blazing Beam
Death to Blazing Beam
Player died after taking Blazing Beam damage
Damage
One-Armed Bandit
Fixate
Fixating Add Exploded on Player
Fixating add exploded on a player
Custom
Premium Currency Coil
Death after clicking Premium Currency Coil
Player died after taking Premium Currency Coil damage
Damage
Pay-Line
Death to Pay-Line (run over)
Player died after being hit by Pay-Line (coin)
Damage
Pay-Line Circle
Death to Pay-Line Circle
Player died after being hit by Pay-Line Circle.
Damage
Withering Flames
Death to Withering Flames debuff
Player died after taking Withering Flames damage.
Damage
Traveling Flames
Death to Traveling Flames
Player died after taking Traveling Flames damage.
Damage
Mug'Zee, Heads of Security
Unstable Cluster Bomb
Unstable Cluster Bomb (collective fail)
Collective failure: Unstable Cluster Bomb was not soaked by enough players, causing raid-wide damage or a wipe.
Collective Fail
Goblin-Guided Rocket
Goblin-Guided Rocket (collective fail)
Collective failure: Goblin-Guided Rocket was soaked by fewer than five players, causing raid-wide damage or a wipe.
Collective Fail
Mug'zee Enraged
Mug'zee Enraged (collective fail)
Collective failure: Mug'zee became enraged due to a group mistake, resulting in increased boss damage or a wipe.
Collective Fail
Mine
Death after triggering a mine
Player died after triggering a mine.
Damage
Frostshatter Spear
Death to Frostshatter Spear
Player died after taking Frostshatter Spear damage.
Damage
Frontal
Death to frontal in prison
Player died after taking frontal damage while in prison.
Damage
Stormfury
Death to Stormfury stun
Player died standing in Stormfury stun swirlie.
Damage
Electrocution Matrix
Death to Electrocution Matrix
Player died standing in Electrocution Matrix line.
Damage
Molten Gold Knuckles
Death to Molten Gold Knuckles frontal
Player died standing in Molten Gold Knuckles frontal.
Damage
Gallywix
Cuff Bomb
Death with Cuff Bomb
Player died while having Cuff Bomb active.
Buff
Juice It!
Juice It! not interrupted
Gallywix successfully cast Juice It! without interruption.
Cast
Shock Barrage
Shock Barrage not interrupted
Gallywix successfully cast Shock Barrage without interruption.
Cast
Wrenchmonger
Wrenchmonger not soothed
Wrenchmonger was not properly soothed.
Buff
Giga Blast Residue
Hit by Giga Blast Residue
Player took damage from Giga Blast Residue.
Damage
Cratering
Death to Cratering
Player died standing in Cratering circle.
Damage
Giga Blast
Death to Giga Blast
Player died standing in Giga Blast beam.
Damage
Mayhem Rockets
Death to Mayhem Rockets
Player died after taking Mayhem Rockets damage.
Damage
Blazes
Death to Blazes
Player died after standing in Blaze line.
Damage
Boss Aggro
Death to boss aggro
Player died after taking boss aggro on pull.
Damage
Bad Belated Boom
Death to Bad Belated Boom
Player died after taking Bad Belated Boom damage.
Damage
1500-Pound Dud
Death to 1500-Pound Dud
Player died after clicking 1500-Pound Dud.
Damage
Haywire Workshop
Death to Haywire Workshop
Player died after taking Haywire Workshop damage.
Damage
Bigger Badder Bomb Blast
Death to Bigger Badder Bomb Blast
Player died after taking Bigger Badder Bomb Blast damage.
Damage
Sabotage Zone
Death to Sabotage Zone
Player died after taking Sabotage Zone damage.
Damage